Who are we?
We are a team of developers for whom RPGs are not a genre, but a way of thinking. Knightblade is not just a project. It is a reflection of our passion for a deep world, meaningful gameplay and honest interaction with the player.
We are not a corporation. We are an independent studio united by one idea: to create an RPG that you don’t want to play, but live. We don’t have 200-slide marketing plans, but we have experience in game design, scriptwriting, visual storytelling and honest code. We are gamers. Just like you.
Why did we create Knightblade?
Because we lacked a mobile game that you can immerse yourself in. Without artificial retention, without aggressive monetization, without empty levels. We wanted a world that lives independently of the player. Where you are not the main character of the universe – but you can become one if you deserve it.
Our principles
Atmosphere is more important than noise. We don’t chase trends, we create an experience that you want to immerse yourself in with headphones and notifications turned off.
Freedom of choice is not an illusion. The decisions in the game really matter. Your actions are not just text, but consequences.
Mobility is not a limitation. We are sure that a real RPG can exist on a phone. The main thing is not to simplify, but to adapt.
What’s next?
Knightblade will evolve. We will not stop at the release. Our plans already include expanding the world, new storylines, mechanics based on player feedback. We listen, we record, we improve.